Welcome to this month's issue of Scientific Computing in Rust Monthly.
It's the week of this year's workshop! It's taking place from 13:00 to 17:00 BST (UTC+1) on Wednesday to Friday. If you've not registered to attend yet, head over to scientificcomputing.rs/2025/register.
Scientific Computing in Rust Monthly can be viewed online at scientificcomputing.rs/monthly, you can sign up to receive an email copy at mailinglist.scientificcomputing.rs, or you can subscribe using the RSS feed at scientificcomputing.rs/monthly/rss.xml.
Items can be added to the next issue of the newsletter by opening a pull request to the Scientific Computing in Rust Monthly repository on GitHub. You can find more information about adding items here.
Bevy is a game engine built in Rust. As well as being used to make games, it's being used for scientific simulations and visualisations. Alice Cecile, one of the developers of Bevy will be giving an invited talk at this year's workshop.
Burn is a deep learning framework written in Rust. Nathaniel Simard, one of the developers of Burn will be giving an invited talk at this year's workshop.
ensemblcov and vcfilter are multithreaded tools for handling ensembl and vcf files.
The 2025 edition of the Scientific Computing in Rust virtual workshop will take place on 4-6 June 2025. Sessions will run between 13:00 and 17:00 BST each day. Registration is free and can be done at scientificcomputing.rs/2025/register.
The full timetable for the workshop can be found at scientificcomputing.rs/2025/timetable.